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Keywords: Games
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Journal Articles
On the Horizon (2017) 25 (3): 169–172.
Published: 14 August 2017
... will increasingly be the setting for play. In the longer term, play – in the form or gamification – is likely to integrate into more and more of student life. Games and play will be used for teaching in the classroom (real and virtual), at work for training, to make exercise “fun”, and even in civic life...
Journal Articles
On the Horizon (2016) 24 (3): 246–256.
Published: 08 August 2016
...Sean C. Duncan Purpose Games and learning research has diverged into “games for learning” and “games as learning” research. This paper aims to provide a third framing, “games with learning”, that can help address the lived experiences learners have with these media outside of formal, instructional...
Journal Articles
On the Horizon (2016) 24 (1): 100–103.
Published: 08 February 2016
... in-class readings. Game-like learning principles (Gee, 2007), collaborative learning in games (Echeverria et al., 2011) and gamification (Sheldon, 2012) are just a few examples of the discussion areas in videogames and education research. But as Rice (2014) finds, there are few available lesson...
Journal Articles
On the Horizon (2016) 24 (1): 38–43.
Published: 08 February 2016
... and learned to enter academic discourse about games and digital literacies. Design/methodology/approach – In the paper, the instructor and eight students describe the purpose, design and outcomes of the experience. Over the course of a month, the group coordinated logistics and roles, each person...
Journal Articles
On the Horizon (2016) 24 (1): 82–87.
Published: 08 February 2016
...Assistant Prof. Elizabeth King, Prof. Constance Steinkuehler, Dr. Elisabeth R. Gee, Assoc. Prof. Danielle Herro, Dr. Jeffrey B. Holmes and Prof. Ellyn Dickmann; Crystle Martin; Ryan Martinez Purpose – The purpose of this paper is to demonstrate the impact a games-based curriculum can have...
Journal Articles
On the Horizon (2002) 10 (1): 5–11.
Published: 01 March 2002
...Marc Prensky Many academics prefer to think of education as “work” rather than “fun”. As a result, motivation in higher education rarely comes from the process itself. The author predicts this will change as the generation raised on the engagement of games no longer accepts the historical...

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