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Keywords: Video games
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Journal Articles
Innovation in times of uncertainty
Available to Purchase
On the Horizon (2018) 26 (1): 23–58.
Published: 12 March 2018
... research driven bottom-up by faculty and students supported with federal and private grants, while the private institute could make strategic investments in high impact areas and facilitate the translation of research results into products. Higher education Design Video games Kurt Squire...
Journal Articles
Can the professor come out and play? Establishing critical gaming group for faculty
Available to Purchase
On the Horizon (2016) 24 (1): 34–37.
Published: 08 February 2016
... about contemporary videogames and how to use them in their classrooms. Design/methodology/approach – The plan is based on the principles of game-based learning, adapting classroom practice to teach faculty about video games. Findings – The group will meet for the first time in the academic...
Journal Articles
Social videogame creation: lessons from RPG Maker
Available to Purchase
On the Horizon (2011) 19 (1): 52–61.
Published: 01 February 2011
...Christine Greenhow; Trevor Owens Purpose Online community sites devoted to RPG Maker, an inexpensive software for creating role‐playing video games, have emerged as spaces where young people are developing valuable competencies with digital media. This study seeks to examine the largest...
Journal Articles
The next big idea?
Available to Purchase
On the Horizon (2007) 15 (4): 265–268.
Published: 02 October 2007
... Video games Epistemology It is true that even in an internet age, the time span between being in school and being in the world of work for these students is very short and thus the model might hold in the near term. What the author fails to do is to convince the reader that this latest...
Journal Articles
Games by degrees: playing with programs
Available to Purchase
On the Horizon (2005) 13 (2): 70–74.
Published: 01 June 2005
... of games. © Emerald Group Publishing Limited 2005 Video games Simulation Interactive devices Education Degrees How would you like to major in videogames? As the Director of the Game Art and Design Program at the Art Institute of Pittsburgh, I get to meet a lot of students who...
Journal Articles
Messages and mediums: learning to teach with videogames
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On the Horizon (2005) 13 (2): 89–94.
Published: 01 June 2005
... assumptions of both the “videogames as learning” and the “videogames as social danger” camps as both sharing the same conceptual framework. © Emerald Group Publishing Limited 2005 Video games Violence Education These violent video games are learning tools for our children and clearly...
Journal Articles
Educating the fighter: buttonmashing, seeing, being
Available to Purchase
On the Horizon (2005) 13 (2): 75–88.
Published: 01 June 2005
... are where the player experiences failure, and is forced to confront novel situations, and develops new skills. © Emerald Group Publishing Limited 2005 Video games Learning Design Imagine for a second that you are a teacher or instructional designer, charged with developing an advanced...
Journal Articles
Procedural literacy: educating the new media practitioner
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On the Horizon (2005) 13 (2): 101–111.
Published: 01 June 2005
... Publishing Limited 2005 Video games Education Programming Arts For humanities scholars, artists and designers, computer programming can seem a narrow technical skill, a mere familiarity with the latest fads and facility with the latest jargon of the computer industry. In this view...
Journal Articles
Cheating can be good for you: educational games and multiple play styles
Available to Purchase
On the Horizon (2005) 13 (2): 95–100.
Published: 01 June 2005
... to game play, as well as how they use such things. This research investigates that area and relates the knowledge to ways to improve educational games, and education. © Emerald Group Publishing Limited 2005 Video games Learning Behaviour modification A couple years ago I bought...
Journal Articles
Videogames and the future of education
Available to Purchase
On the Horizon (2005) 13 (2): 119–125.
Published: 01 June 2005
... industry with the educational establishment and suggests ways in which the videogame industry can assist education. © Emerald Group Publishing Limited 2005 Primary education Secondary education Educational innovation Video games A general State education is a mere contrivance...
Journal Articles
Artificial intelligence and the narrative experience in the virtual world
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On the Horizon (2004) 12 (3): 117–122.
Published: 01 September 2004
...Nathan Combs Interactive learning seeks to leverage ideas and techniques from entertainment games to enhance its own quality. The challenge posed by a video game is that it can be a complex dynamic of technologies, craft, and art shaped into a coherent and engaging whole. The relationship between...
