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Purpose
– This paper aims to clarify how to develop characters business models by utilizing new business concepts.
Design/methodology/approach
– The paper examines three cases in Japan to innovate characters business models: Duffy, Hello Kitty and Kumamon.
Findings
– The paper suggests that utilizing experience-based promotions, open innovation and a royalty-free strategy enhances customer loyalty to characters, expands customer targets and encourages autonomous collaboration of stakeholders.
Originality/value
– These case studies clarify how new business models aim to increase customer loyalty to characters and widen customer targets beyond generation, industry and country.
© Emerald Group Publishing Limited
2015
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