Keywords: Video gaming
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Case Studies
Case Provider: The CASE Journal
The CASE Journal (2020) 16 (1): 7–33.
Published: 17 December 2019
... console outweighed a possible $10 reimbursement value in his mind. On the surface, trends in the video game retail industry should have looked promising for GameStop. In a 2017 study from the Entertainment Software Association, 67 percent of US households owned a device that was used to play video...

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