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Keywords: Computer games
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Journal Articles
Young Consumers: Insight and Ideas for Responsible Marketers (2013) 14 (1): 52–66.
Published: 08 March 2013
...)/Strategy, which places emphasis on characters that gain experience and power through encounters; and 4. Action/Adventure/Fighting, which places emphasis on simulations of futuristic and historical warfare and/or violent activity. Self‐congruity Usage Purchase Computer games Structural...
