The concept of Metaverse is no longer confined to science fiction – it has emerged as one of the most significant frontiers for business innovation and digital transformation. As companies navigate the evolving digital economy, Metaverse offers new possibilities for immersive customer experience, virtual commerce and decentralized communities. This chapter explores Metaverse through a business lens, examining its historical roots, defining features, enabling technologies and strategic opportunities. By understanding the evolution and potential of the Metaverse, businesses can prepare to engage consumers in entirely new ways and create value beyond traditional digital platforms.

The concept of the Metaverse has evolved over several decades, emerging from a mix of science fiction, technological innovation and changing internet culture. The term ‘Metaverse’ was first coined by Neal Stephenson in his 1992 science fiction novel Snow Crash. In the book, he described the Metaverse as a 3D virtual world in which people, represented as avatars, interact and do business. Later, Ernest Cline’s Ready Player One (2011) further popularized the idea of fully immersive digital realities used for everything from education to entertainment. With the advances in technology like virtual reality (VR) and augmented reality (AR), the Metaverse came into the mainstream. Platforms like Minecraft and Roblox started providing a Metaverse-like experience with the user-generated content produced in the ever-evolving digital world. The final game-changer was when Facebook was rebranded to Meta in 2021, explicitly stating its goal to build the Metaverse. This move brought massive attention to the concept. Companies like Microsoft, Apple, Nvidia and others began developing hardware and platforms to support the Metaverse environment (e.g., Mesh, Apple Vision Pro). The Metaverse today is not one single space but a network of digital platforms experimenting with immersive experiences (e.g., VR meetings, virtual real estate, digital avatars).

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