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Article Type: Abstracts From: Development and Learning in Organizations, Volume 26, Issue 4

Proserpio L. and Magni M.International Journal of Information Management, April 2012, Vol. 32 No. 2, Start page: 99, No. of pages: 7

This article analyzes the impact of a computer simulation (business game) on the users’ perceived learning. The theoretical model developed in this paper is derived from collaborative learning and human-computer interaction assumptions. The hypotheses relating to group dynamics and the user-computer interface design with the users’ perceived learning are tested using the business game “FirmReality” on a sample of 173 respondents. Multiple regression and qualitative results show that, in a computer-based simulation context, perceived learning is influenced more by human-computer interaction factors than by group dynamics. Furthermore, results point out a negative effect of interaction with the instructor on individual perceived learning. These results support the possibility to automate the interaction between teacher and students.ISSN: 0268-4012Article type:Research paperReference:41AH866

Keywords: Business games, Learning, Virtual learning environment

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