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Purpose

This paper aims to review the latest management developments across the globe and pinpoint practical implications from cutting-edge research and case studies.

Design/methodology/approach

This briefing is prepared by an independent writer who adds their own impartial comments and places the articles in context.

Findings

Use of computer games as part of workplace training can significantly enrich the experience and increase overall effectiveness. Learners become engrossed in the activity and the higher levels of motivation and task engagement positively impact on knowledge acquisition.

Originality/value

The briefing saves busy executives and researchers hours of reading time by selecting only the very best, most pertinent information and presenting it in a condensed and easy-to-digest format.

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