This paper describes the origin and work of an independent research and development facility whose role is to catalyse the development of broadband applications for education. The paper describes how a three pronged approach is helping content developers understand the opportunities and make use of good research and practice in learning to develop the kinds of application that make use of emergent technologies, creative skills of the media industry and of educational thinkers, practitioners and researchers. Media streaming in itself does not make a contribution to education, and owners and developers of such technology need to develop a dialogue with other actors. This paper describes one such actor that works to catalyse and mediate between the many actors that are needed to make successful experiences and provides two concrete examples of activities that are providing a demand for streaming.
Article navigation
1 February 2006
Case Report|
February 01 2006
Driving demand for streaming Available to Purchase
Martin Owen
Martin Owen
Director of Learning, NESTA Futurelab, 1 Canon’s Road, Harbourside, Bristol BS1 5UH, United Kingdom
Search for other works by this author on:
Publisher: Emerald Publishing
Online ISSN: 1758-8510
Print ISSN: 1741-5659
© Emerald Group Publishing Limited
2006
Interactive Technology and Smart Education (2006) 3 (1): 69–75.
Citation
Owen M (2006), "Driving demand for streaming". Interactive Technology and Smart Education, Vol. 3 No. 1 pp. 69–75, doi: https://doi.org/10.1108/17415650680000054
Download citation file:
145
Views
Suggested Reading
Partnering for innovation and sustainability
The Bottom Line (October,2008)
The dynamic nature of innovation partnering: a longitudinal study of collaborative interorganizational relationships
European Journal of Innovation Management (June,2004)
Collaboration with other firms and customers: innovation’s secret weapon
Strategy & Leadership (June,2004)
Innovation strategies for the downturn: Changing innovation focus
Strategic Direction (August,2009)
Three ways to successfully innovate your business model
Strategy & Leadership (November,2007)
Related Chapters
Beyond the Pandemic: Towards a Digitally Enabled Society and Economy
Beyond the Pandemic? Exploring the Impact of COVID-19 on Telecommunications and the Internet
Computer Gaming and the Gender Math Gap: Cross-Country Evidence among Teenagers
Transitions through the Labor Market: Work, Occupation, Earnings and Retirement
A Failure to Connect: The Elusive Relationship between Broadband Access and Children’s Information Seeking in American Academic Research
New Directions in Children’s and Adolescents’ Information Behavior Research
Recommended for you
These recommendations are informed by your reading behaviors and indicated interests.
