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1-7 of 7
Keywords: Behaviour
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Journal Articles
Interactive Technology and Smart Education (2023) 20 (3): 291–312.
Published: 06 February 2023
... (MLP) and classification and regression tree (CART). Design/methodology/approach Through literature review and analysis of data correlation in the original database, a framework of online learning behavior indicators containing 26 behaviors was constructed. The degree of correlation with the final...
Journal Articles
Interactive Technology and Smart Education (2022) 19 (3): 281–299.
Published: 22 July 2021
... their students, and proactively assist them before a potentially risky situation emerges that may lead to a student dropping out. Learning environments such as Moodle [ 1 ] used by higher education institutions enable data about student behaviour to be collected in an automated fashion. The logs generated...
Journal Articles
Interactive Technology and Smart Education (2021) 18 (3): 362–379.
Published: 01 February 2021
... by a virus or disease. Nattaporn Thongsri can be contacted at: nattaporn.th@psu.ac.th 26 08 2020 13 12 2020 15 12 2020 © Emerald Publishing Limited 2021 Emerald Publishing Limited Licensed re-use rights only Research Behaviour e-learning Information systems models...
Journal Articles
Interactive Technology and Smart Education (2018) 15 (1): 59–78.
Published: 12 March 2018
... of planned behaviour (TPB) and decomposed theory of planned behaviour (DTPB) have been conducted on user behavioural intention (BI). TAM is considered as the most relevant framework in a Web-based context. To analyse the present study’s hypothesized model, structural equation modelling (SEM) has been used...
Journal Articles
Interactive Technology and Smart Education (2014) 11 (2): 86–98.
Published: 10 June 2014
... when defining, operationalizing and examining adolescent cyberbullying as well as providing an examination of the literature on non-reporting behaviour both internationally and in the specific context of Ireland. Findings – By doing so, it provides justification for the need to examine the causal...
Journal Articles
Interactive Technology and Smart Education (2012) 9 (4): 217–229.
Published: 23 November 2012
... with highest priority. These competencies are pointed out by engineers from Philips ETG as very important for successful social behavior too. Among the highest scored ability according to the students' ratings is self‐management of social activities. That means that they wish to know how to manage...
Journal Articles
Interactive Technology and Smart Education (2009) 6 (4): 261–267.
Published: 20 November 2009
... Research Education Behaviour The publisher of Second Life (SL), Linden Lab, describes SL as “a free 3D virtual world where users can socialize, connect and create using voice and text chat”. Linden Lab published SL in 2003 and Teen Second Life (TSL) in 2005. The function of the TSL platform...
