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1-14 of 14
Keywords: Experiential learning
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Journal Articles
Interactive Technology and Smart Education (2024) 21 (4): 708–734.
Published: 06 May 2024
...David Ernesto Salinas-Navarro; Eliseo Vilalta-Perdomo; Rosario Michel-Villarreal; Luis Montesinos Purpose This article investigates the application of generative artificial intelligence (GenAI) in experiential learning for authentic assessment in higher education. Recognized for its human-like...
Journal Articles
Interactive Technology and Smart Education (2022) 19 (4): 460–481.
Published: 04 May 2022
... at: Sannia.Mareta2@nottingham.edu.cn 31 10 2021 30 01 2022 17 03 2022 © Emerald Publishing Limited 2022 Emerald Publishing Limited Licensed re-use rights only Higher education Simulation Experiential learning Blended learning Digital learning Virtual and augment reality V-ROOM...
Journal Articles
Interactive Technology and Smart Education (2023) 20 (2): 177–208.
Published: 11 March 2022
... on mobile learning adoption. The following sections discuss determinants of mobile learning adoption continuance including the locus of control. Students Distance learning Higher education Experiential learning Blended learning Perceived security risk Perceived functional benefit...
Journal Articles
Interactive Technology and Smart Education (2023) 20 (1): 142–159.
Published: 09 February 2022
... of science. When the teachers were engaged with designing digital technologies, this provided a means to identify the challenges and possibilities to integrate pedagogical, content and technical knowledge into TPACK. Learning methods Teaching methods Higher education Experiential learning Digital...
Journal Articles
Interactive Technology and Smart Education (2023) 20 (1): 19–35.
Published: 24 August 2021
... describe who uses the system and what they can do. Sequence diagrams describe the behavior of objects in the use cases by describing the lifetime of objects and the messages sent and received between the objects (Brunel et al., 2016 ; Siau and Cao, 2001). Behavior Cognition Experiential...
Journal Articles
Interactive Technology and Smart Education (2022) 19 (3): 319–337.
Published: 27 July 2021
... learning Robotic programming learning Self-regulated learning Self-regulated learning strategies Self-regulated programming learning Computer software Undergraduates Online applications Experiential learning Digital learning Web-based learning Self-regulated learning is a process in which...
Journal Articles
Interactive Technology and Smart Education (2019) 16 (4): 319–342.
Published: 30 May 2019
... multidisciplinary field. It will help serious game designers, museum educators and educational practitioners to make decisions regarding the choice of game type, customization and content design to support informal learning in the specific context of museum educational activities. Experiential learning Informal...
Journal Articles
Interactive Technology and Smart Education (2018) 15 (2): 104–118.
Published: 15 June 2018
... of the experiential learning model. It is intended that the students reflect and conceptualize their own learning experience and prior knowledge by combining them with SRL theory. The course design exploits TV documentaries describing junior high school students struggling to achieve good results, as well as online...
Journal Articles
Interactive Technology and Smart Education (2016) 13 (2): 166–183.
Published: 20 June 2016
... a better understanding of how participants in a multicultural group perceive the process of experiential learning while blogging in a LinkedIn discussion group. Though the research on the use of different social media for educational purposes is growing steadily, there is still quite limited evidence...
Journal Articles
Augmented reality m-learning to enhance nursing skills acquisition in the clinical skills laboratory
Interactive Technology and Smart Education (2015) 12 (4): 298–314.
Published: 16 November 2015
... educational settings, beyond health professional education. Originality/value – This study represents original work in the field, and specifically, an original implementation of AR in an educational context. Multimedia E-Learning Instructional design Experiential learning Augmented reality M...
Journal Articles
Interactive Technology and Smart Education (2014) 11 (1): 63–82.
Published: 14 April 2014
... Teams Experiential learning Mental model Engineering education Shared mental model With increasing globalization and twenty-first century trends such as the commoditization of technology, individuals are required to continuously refresh and adapt their competencies and keep their knowledge...
Journal Articles
Interactive Technology and Smart Education (2011) 8 (2): 106–120.
Published: 14 June 2011
... (or 13 percent) reported spending 11‐15 hours each week, and finally, four participants (or 8 percent) of those that play video games reported spending 15 hours or more each week doing so. Virtual learning environment Game‐based learning Computer games Experiential learning Laptop Universities...
Journal Articles
Interactive Technology and Smart Education (2011) 8 (2): 120–134.
Published: 14 June 2011
... for their course. These features are in industry‐specific language. For instance, in the first‐year linear algebra and physics for games course (INFR 1015), three core features defined as follows: Experiential learning Problem based learning Curriculum development Games (curriculum) We implemented...
Journal Articles
Interactive Technology and Smart Education (2009) 6 (4): 223–233.
Published: 20 November 2009
... model (HLM) to enhance the blended learning experiences in science education. Design/methodology/approach The Piagetian science learning cycle model and Kolb's experiential learning cycle model are used to structure the theoretical framework of this model. This HLM which is research evidence‐based...
