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Keywords: Learning methods
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Journal Articles
From observation to quantitative analysis: advanced Google Earth applications for self-learning in geoscience education
Available to Purchase
Interactive Technology and Smart Education 1–15.
Published: 30 April 2026
... systems Learning methods Digital learning Web based learning No funding was received for conducting this study. The author has no relevant financial or non-financial interests to disclose. The integration of digital tools into educational frameworks has largely influenced teaching...
Journal Articles
A proposed AI/ML algorithm for optimizing the selection of educational resources
Available to Purchase
Interactive Technology and Smart Education 1–17.
Published: 30 January 2026
... of interests. 21 07 2025 13 12 2025 02 01 2026 © 2026 Emerald Publishing Limited 2026 Emerald Publishing Limited Licensed re-use rights only Teaching methods Learning methods Learning management systems Kuwait Foundation for the Advancement of Sciences (KFAS...
Journal Articles
A bibliometric analysis of artificial intelligence chatbots in educational contexts
Available to Purchase
Interactive Technology and Smart Education (2024) 21 (2): 189–213.
Published: 28 March 2023
... analysis E-learning Blended learning Learning methods Digital learning E-training The outbreak of COVID-19 has urged the transformation from traditional classroom learning to online and blended learning, where educational technologies have demonstrated their significant roles (Adedoyin...
Journal Articles
Improving problem-solving skills through technology assisted collaborative learning in a first year engineering mathematics course
Available to Purchase
Interactive Technology and Smart Education (2023) 20 (4): 534–553.
Published: 26 July 2022
... serves different purpose and carried out in different time spans. Jigsaw is one of the popular collaborative learning methods that is used in many educational research studies (Chang and Benson, 2020 ; Nolan et al., 2018). A study has shown that achievement levels are higher for the students...
Journal Articles
Mapping the landscape of Makerspaces in higher education: an inventory of research findings
Open Access
Interactive Technology and Smart Education (2024) 21 (1): 1–20.
Published: 16 June 2022
... commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this licence maybe seen at http://creativecommons.org/licences/by/4.0/legalcode Makerspaces Higher education Learning Learning methods When MIT founded the first...
Journal Articles
A study on the relation between industry 4.0 technologies and gamification in e-learning
Available to PurchaseRenata Pereira Oliveira, Igor Leão Santos, Cristina Gomes de Souza, Augusto da Cunha Reis, Wallice Medeiros de Souza
Interactive Technology and Smart Education (2023) 20 (4): 449–474.
Published: 17 May 2022
... Limited 2022 Emerald Publishing Limited Licensed re-use rights only Digital learning Distance learning Gamification Learning methods E-learning The advent of technology emphasized the methodological renewal in education (Segura-Robles et al., 2020). With the arising...
Journal Articles
Interactive Technology and Smart Education (2023) 20 (1): 142–159.
Published: 09 February 2022
... it for teaching specific content to a particular group of students. Learning methods Teaching methods Higher education Experiential learning Digital learning During the past decades, digital technologies have become more and more integrated into classrooms. As a consequence, internal...
Journal Articles
Project-based learning in human–computer interaction: a service‐dominant logic approach
Available to Purchase
Interactive Technology and Smart Education (2023) 20 (1): 122–141.
Published: 18 January 2022
...; reflection on pedagogical plans and proximal development (support for learners) as well as learning methods if important for learning processes; ensuring the design and management of learning activities, assessment criteria and social norms in the classroom are co-shaped; and providing opportunities...
Journal Articles
Offline vs online problem-based learning: a case study of student engagement and learning outcomes
Available to Purchase
Interactive Technology and Smart Education (2023) 20 (1): 106–121.
Published: 10 January 2022
... to improve CLOs and SLOs are needed. © Emerald Publishing Limited 2021 Emerald Publishing Limited Licensed re-use rights only Evaluation Distance learning Higher education e-Learning Teaching methods Learning methods Parahyangan Catholic University’s Centre of Research...
Journal Articles
The effectiveness of teaching virtual reality-based business ethics: is it really suitable for all learning styles?
Available to Purchase
Interactive Technology and Smart Education (2023) 20 (1): 19–35.
Published: 24 August 2021
... technology is able to provide practical experiences without actually leaving home, so it is relevant for responding to the current situation due to the COVID-19 pandemic. Findings Compared to traditional learning, VR is a more flexible learning method as it has no limitations of time, distance and space...
Journal Articles
Flipped Classroom model before and during COVID-19: using technology to develop 21st century skills
Available to PurchaseCecilia Latorre-Cosculluela, Cristina Suárez, Sonia Quiroga, Natalia Sobradiel-Sierra, Raquel Lozano-Blasco, Ana Rodríguez-Martínez
Interactive Technology and Smart Education (2021) 18 (2): 189–204.
Published: 06 April 2021
... Emerald Publishing Limited Licensed re-use rights only Higher education Flipped Classroom Learning methods Other Universities Active learning Flipped learning COVID-19 Competencies for the 21st century The COVID-19 pandemic is requiring a substantial change in education systems...
Journal Articles
Gamification in e-learning: A Moodle implementation and its effect on student engagement and performance
Available to Purchase
Interactive Technology and Smart Education (2020) 17 (1): 56–66.
Published: 25 September 2019
... Higher education E-Learning Learning methods Gamification Engagement Satisfaction Online interaction Moodle In the education field, a learning management system (LMS) is a software application that delivers courseware plus a training program over the Internet. It acts like a bridge between...
Journal Articles
Mobile learning analytics in higher education: usability testing and evaluation of an app prototype
Open Access
Interactive Technology and Smart Education (2018) 15 (4): 332–347.
Published: 13 November 2018
... works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this licence may be seen at http://creativecommons.org/licences/by/4.0/legalcode Research Higher education Learning methods...
Journal Articles
Lessons from adopting a maker approach to teaching operating systems with Raspberry Pi
Available to Purchase
Interactive Technology and Smart Education (2018) 15 (2): 119–131.
Published: 02 July 2018
... model of maker education is proposed. The model is built with constructivist learning theory as its foundation. The next level involves four learning methods, namely, project-based learning, collaborative learning, problem-based learning and action learning. On top of this level is the physical level...
Journal Articles
Benefits, barriers and prerequisites for Web 2.0 learning activities in the classroom: The view of Greek pioneer teachers
Available to Purchase
Interactive Technology and Smart Education (2016) 13 (1): 2–18.
Published: 18 April 2016
... Learning methods Proposals for the integration of social media in the school environment have become commonplace in several research studies and political initiatives. However, nowadays, students face a form of cognitive and technological dissonance, as they are making increasing use of Web 2.0...
Journal Articles
An alternative evaluation: online puzzle as a course-end activity
Available to Purchase
Interactive Technology and Smart Education (2015) 12 (3): 169–182.
Published: 21 September 2015
... opportunities for students to accelerate learning by quickly mastering new words and phrases and by directing students to more actively interact with computer-related vocabulary and terminology as compared with the rote learning method. Originality/value – Paper-based puzzles are frequently used...
Journal Articles
Brain development, mental health and addiction: a podcast series for undergraduate medical education
Available to Purchase
Interactive Technology and Smart Education (2013) 10 (3): 172–193.
Published: 16 September 2013
... utilized for the content of the podcasts. © Emerald Group Publishing Limited 2013 Learning methods Teaching methods Communication technologies Universities Podcasting involves placing recorded audio or video content on a web site from where it can be downloaded on-demand...
Journal Articles
Serious game evaluation as a meta‐game
Available to Purchase
Interactive Technology and Smart Education (2013) 10 (2): 130–146.
Published: 07 June 2013
..., enjoyment) to the player experience. Provided the development team with essential information whilst placing as little burden as possible on the participant. © Emerald Group Publishing Limited 2013 Computer software Learning methods Serious games Evaluation The term “magic...
Journal Articles
Designing mobile LMS interfaces: learners' expectations and experiences
Available to Purchase
Interactive Technology and Smart Education (2013) 10 (2): 147–167.
Published: 07 June 2013
... Learning Learning methods Over the last decade, there has been a remarkable increase in the adoption of learning management systems (LMSs) in developing countries, where open source LMSs have had a clear market dominance over proprietary systems (Cavus and Ibrahim, 2007). The majority...
Journal Articles
Making advanced computer science topics more accessible through interactive technologies
Available to Purchase
Interactive Technology and Smart Education (2012) 9 (2): 89–99.
Published: 08 June 2012
... Publishing Limited 2012 Interactive technology Active learning Web 2.0 technologies Software simulation Computer networking Telecommunication Data structures Action learning Teaching methods Learning methods Computer science is one of the newer disciplines that has evolved and grown...
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