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1-11 of 11
Keywords: behavior
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Journal Articles
Interactive Technology and Smart Education (2025) 22 (4): 574–602.
Published: 13 August 2024
... method helps identify differences in behavior and how often two behaviors co-occur among students as they work on individual learning tasks (Shaffer et al., 2016). By comparing these engagement patterns, researchers can better understand how each fantasy setting impacts student engagement...
Journal Articles
Interactive Technology and Smart Education (2025) 22 (2): 217–234.
Published: 17 June 2024
..., background and emotions. Therefore, it can be said that ChatGPT serves to fulfill the ANs of learners: H2. Affective need has a positive effect on the behavior intention to use ChatGPT. Social need (SN) refers to the level of learners’ social needs in using technology. Technology should...
Journal Articles
Interactive Technology and Smart Education (2023) 20 (3): 313–334.
Published: 27 April 2023
... Behavior Social media and learning Chai Lee Goi can be contacted at: goi.chai.lee@curtin.edu.my 12 09 2022 19 12 2022 17 02 2023 © Emerald Publishing Limited 2023 Emerald Publishing Limited Licensed re-use rights only In addition, socialization, social comparison...
Journal Articles
Interactive Technology and Smart Education (2023) 20 (4): 475–492.
Published: 19 May 2022
...Mohammad Hossein Ronaghi Purpose Sustainability is one of the global challenges, individuals and businesses need to change their behavior and consumption patterns to move towards sustainable development. This is not possible without planning for education and related knowledge transfer...
Journal Articles
Interactive Technology and Smart Education (2023) 20 (2): 228–256.
Published: 25 April 2022
... Updated DeLone and McLean information system success model Learner–content interaction quality Learner–system interaction quality Service quality Cloud storage service quality Learner–human interaction quality Structural equation modeling Training behavior Cognition Distance learning E-Learning...
Journal Articles
Interactive Technology and Smart Education (2022) 19 (2): 236–259.
Published: 02 September 2021
... engagements, while Reeve and Tseng (2011) examined learners’ behavioral, emotional and cognitive engagements. Thereby, this study aims to expand on all four determinants of learners’ engagement experiences and investigate the impact of a gamified flipped classroom on learning engagement. Behavior...
Journal Articles
Interactive Technology and Smart Education (2023) 20 (1): 19–35.
Published: 24 August 2021
... is more suitable for exploratory studies like this research than for rigorous and confirmatory studies. Measurement of SE was adapted from Fischbach (2015) . SE shows confidence in one’s ability to control one’s motivation, behavior and social environment. While perceived as features of VR...
Journal Articles
Interactive Technology and Smart Education (2022) 19 (2): 161–183.
Published: 06 May 2021
... perceived usefulness. Syed Ali Raza can be contacted at: syed_aliraza@hotmail.com 07 04 2020 12 01 2021 18 02 2021 © Emerald Publishing Limited 2021 Emerald Publishing Limited Licensed re-use rights only Behavior Higher education Students Cloud computing...
Journal Articles
Interactive Technology and Smart Education (2021) 18 (1): 104–118.
Published: 26 February 2021
... be contacted at: hmosque1@eafit.edu.co Behavior Higher education Video games User studies Digital learning Entrepreneurship and innovation contribute through technical progress and job creation to the growth and dynamism of economies at a global level (Oosterbeek, van Praag and Ijsselstein...
Journal Articles
Interactive Technology and Smart Education (2021) 18 (3): 475–492.
Published: 04 February 2021
... performance (Sarason and Mandler, 1952). Not only this, Nottelmann and Hill (1977) found out that students with high anxiety also felt distracted, restive and had fidgety behavior in evaluative situations. Alpert and Haber (1960) introduced the bi-directional theory of exam anxiety as Debilitating...
Journal Articles
Interactive Technology and Smart Education (2018) 15 (4): 363–380.
Published: 03 December 2018
... Limited Licensed re-use rights only Performance Behavior Cognition Feedback Assessment Video games Previous research shows that the more the students choose to seek critical feedback, the more they dwell on feedback (Cutumisu et al., 2015). The current study aims...
