Skip to Main Content
Article navigation
Purpose

The purpose of this paper is to examine how teams work and learn in Web 2.0 environments. Web 2.0 technologies enable geographically dispersed teams to work in synchronous and nonsynchronous modes of interaction in dynamic, self‐directed ways, within and across team boundaries, thereby avoiding some of the limitations of earlier generations of electronic communication.

Design/methodology/approach

The paper explores how Web 2.0 technologies that are user‐controlled and team‐driven allow multiple modes of communication and team member active learning. Cases and an examination of team web‐based work processes and learning outcomes are examined.

Findings

Web 2.0 functionality differs from traditional, primarily face‐to‐face modes of work and learning. Web 2.0 technologies can promote generative learning processes in which team members are open to new ideas, explore new ways of interacting, and apply their learning.

Practical implications

Potential outcomes are the emergence of emotional intelligence in on‐line settings, virtual communities of practice, and innovative results.

Originality/value

The paper offers directions for research as well as ways to lead productive virtual teams and support continuous learning, at the individual and team level.

You do not currently have access to this content.
Don't already have an account? Register

Purchased this content as a guest? Enter your email address to restore access.

Please enter valid email address.
Email address must be 94 characters or fewer.
Pay-Per-View Access
$41.00
Rental

or Create an Account

Close Modal
Close Modal