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Argues that to get educational software that is state‐of‐the‐art along all dimensions, works together, and is free to users, one must involve the “world mind” and open source software. Proposes a model whereby colleges and universities each take charge of certain areas of learning, searching for the best developments, and writing new tools, which are then shared among all sites. Offers an example in the area of educational games, and suggests a way to get started.

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