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Purpose

The purpose of this research is to conduct a thorough investigation of the theories that support the phenomenon of gamification in training and development within organizational settings. Practical training and development plans are now crucial for improving employee performance, promoting continuous learning and preserving a competitive advantage.

Design/methodology/approach

This study examines the underlying theories of gamification in organizational development and training by evaluating earlier studies and highlighting key theories. Comprehending the theoretical foundations of the training materials provided by gamification-related organizations creates a conceptual model.

Findings

For long-term employee engagement and intrinsic motivation, the self-determination theory is fundamental. The flow theory of learning increases productivity and performance because gamified learning puts participants in a state of immersive focus. The theory of gamified learning, which leverages game design elements to promote engagement and performance, is highlighted. Clear setting and realistic goals influence performance and productivity, demonstrating the effectiveness of goal setting theory as a motivator. The technology acceptance model is important to improve employee motivation, performance and efficiency. The constructivist learning theory, which places a significant emphasis on active involvement and knowledge acquisition, improves performance and motivation.

Originality/value

By providing a comprehensive analysis of the theories that support the practice of gamification in the workplace, this study adds to the body of information already in existence. This study is an invaluable resource for academics, practitioners and organizations looking to leverage the power of gamification to improve employee learning.

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