Designing XR

Designing XR: A Rhetorical Design Perspective for the Ecology of Human+Computer Systems

BY

PETER (ZAK) ZAKRZEWSKI

Thompson Rivers University, Canada

United Kingdom – North America – Japan – India – Malaysia – China

Emerald Publishing Limited

Howard House, Wagon Lane, Bingley BD16 1WA, UK

First edition 2022

Copyright © 2022 Peter (Zak) Zakrzewski. Published under an exclusive license by Emerald Publishing Ltd.

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ISBN: 978-1-80262-366-6 (Print)

ISBN: 978-1-80262-365-9 (Online)

ISBN: 978-1-80262-367-3 (Epub)

Never hope to realize Plato’s Republic. Let it be sufficient that you have in some slight degree ameliorated mankind, and do not think that amelioration is a matter of small importance.

… without a change of sentiments what can you make but reluctant slaves and hypocrites?

– Marcus Aurelius

This work is dedicated to the memory of my late Father Wojciech Zakrzewski, who first introduced me to the “live and let live” doctrine at age six.

List of Figuresxi
Acknowledgmentsxiii
Introduction: The Birth of a New Domain1
The Birth of a New Domain3
The Birth of a New Realm5
Designing XR: A Cautious Prometheus6
But Wait, No Prototype?9
Rhetorical Power of Design: A Reflection on 20 Years of Practice10
Methodology: From a Critique to a Proposal for a Possible Future12
A Chapter-by-Chapter Exploration of a Field That Does Not Yet Exist14
Chapter 1: What is Mind?17
What is Mind?19
The Turing Machine and the Mechanical Platonic Foundations of Digital Computing22
A Mathematical Demon26
Imitation Game: Reduction and the Misplacement of Agency27
Brains or Computers: Intelligence as a Product of Hunks of Matter29
Consciousness: The Collateral Energy of the Anthropogenic Universe?33
Mind as Machine34
Cellular Automata: The Emergence of Complex Behaviors from Simple Rules35
Toward the Ecology of the Augmented Mind37
The Hive Mind38
Swarms and Brains39
The Uni-minded Honeybee Democracy42
Mind is a Battlefield45
Mixing Humans and Non-humans: Part I47
Augmenting Minds: Purpose, Judgment, and Decision-Making49
Chapter 2: Probing the Frame: Immersion is Not Interaction51
The Comtean World52
The Rise of the Machines53
Human–Computer Symbiosis: The Birth of a Cultural Imperative54
The Human-centered Turn in HCI55
Operationalizing the Human Experience: Being in the Augmented World56
Computer as a Medium58
Object Orientation: Introducing the Non-human Agents59
The Non-random Mutations of Parametric Design60
The Unnatural Selection of Parametric Design63
Integration + Decomposition63
Shattering the Black Mirror: The Tangible User Interfaces64
From Ownership to Agency: Conscious Selfhood and Virtual Bodies65
The Internal Landscapes of Our Embodied Selves66
From Behavior to Program: Experiments in Synthetic Psychology68
Pathetic Fallacies70
Operationalizing Emotion: A Closer Look at Affective Computing71
Fingerprinting Emotions74
The Emergence of Virtual Reality76
Spatial Computing77
Augmented Reality: Hamlet in the Cockpit78
The Body Keeps the Score80
Bravemind: XR Healing82
Crossing the Line82
Immersion Is Not Interaction: The Five Design Affordances of Immersion83
World Building Media Environments85
System-level Control: The Age of Social Engineering87
Designing for Eight Sensory Channels88
Social Physics: Environment and Behavior94
Reality Mining96
Procedurality, Control, and Creative Choice98
Multi-minded Systems: Going Beyond Behavior as a Product without Choice101
Immersive Media Environments as Sophisticated Bio- and Neurofeedback Mechanisms103
The Honest Signaling of Biomarkers105
Neurofeedback106
The Mobile Brain/Body Imaging108
Integrative Thinking: Living in the Post-Comtean World110
Chapter 3: Designing the Artificial: Balancing the Ego-logical and Ecological Thinking111
On Paradigmatic Incommensurability112
The Unsettled Territory of Legitimate Knowledge Production113
The Hypothetico-deductive Approach114
The Interpretive Research Paradigm117
Phenomenology and Intersubjectivity118
Reflection and Reflexivity: A Design Knowledge System to Guide Us119
The “0100” Kinds of People Who Make the XR World Go Round121
Neither Art Nor Science: Design as Meta-discipline of Purposeful Transformation122
The Liberal Humanist Turn in Design124
T-Shaped People: The Trans-disciplinary Research Paradigm124
Design Mindfulness126
Perspective Taking127
Data without a Face129
The Circle of Empathy129
Systems Thinking: Design as Ecological Practice132
Wickedness and Complexity134
Abductive Thinking: Making Propositional Statements136
Feeding Forward137
Pragmatism: The Best Obtainable Version of the Truth137
Designing Purposeful Strategic Proposals138
Participatory Design139
Desire, Desirability, and Social Viability140
Teleology: Design as a Meta-level Purposive Activity144
The H+C ID Logic Model146
Chapter 4: The Ecology of the Augmented Mind: Designing Immersive Human+Computer Systems151
Meta-level Position: The Power to Create Immersive Systems152
Meta-level Position: The Power to Transform Immersive Systems153
Building Universes that Don’t Fall Apart155
Immersion, Behavior, and Play155
H+C Networks as Communication Behavior Spaces157
The Foundational Premises of H+C Immersion as a Framework for System Design158
Mixing Humans and Non-humans: Part 2160
Designing Digital Objects as Actants within a Network163
Actors and Actants: Mixing Humans and Non-humans: Part 3166
semantics, or information Bonding in Multi-minded systems168
H+C Networks as Systems of Communication Behaviors169
The Content and the Relationship in Communication Systems170
Feedback and Equifinality172
Relationships: The Defining Characteristic of System Dynamics173
Schismogenesis: Interactions as Patterns of Communication Behaviors173
System Iteration and Regulation174
Self-leadership: Determining the System Function175
The Disciplined Process of Thinking and Deciding177
Figure-ground: Visualizing the Actor–Network Relationships178
The Five Life Phases of H+C Systems179
Chapter 5: Extended Reality Experience Design: The Multimodal Rhetorical Framework for Creating Persuasive Immersion183
Conversations with the Network184
Immersive Persuasion: From Procedural Rhetoric to Multimodal Rhetorical Composition185
Participatory Media Environments188
The Transformative Potential of Rhetorical Design190
Rhetoric and Informed Choice192
Rhetorical Conflict Resolution193
From the Discursive Chain to the Non-discursive Network of Ideas195
Image-based Communication195
H+C Immersion Design as an Act of Rhetorical Persuasion196
Rhetorical Canons as Phases of the Design Process197
Game Mechanics: Balancing the User Goals and System Function198
The Six Principles of Persuasion200
The Rules of Pre-suasion201
The Evolved Human Capacity: (At Least) Five Ways to be Rational202
The Multimodal Rhetorical Framework for XRX Design203
Jobs-to-be-Done: The Rhetorical Lens of Utility204
The Survival Value of Beauty and Pleasure: The Rhetorical Lens of Esthetics205
The Behavioral Rhetorical Lens: The Unconscious Response208
The Social Rhetorical Lens: Idea Flows Run Social Networks209
Life is a Dramatically Constructed Thing: The Reflective Rhetorical Lens211
Conclusion213
Bibliography215
Index225
Fig. 1.From Reality and Terminals to Environments of Ubiquitous Virtuality.84
Fig. 2.The Five Distinguishing Design-level Affordances of XR.85
Fig. 3.The XR Immersion Design Knowledge System.120
Fig. 4.Perspective Taking.128
Fig. 5.The H+C Immersion Design Logic Model.148
Fig. 6.The Seven Dimensions of H+C Immersion Design.161
Fig. 7.Mapping the Actantial Interaction Touchpoints (Digital Objects) in XR Systems.165
Fig. 8.The Layered H+C Immersive System Design Model.180
Fig. 9.The Five Rhetorical Lenses of XRX Design.204

I would like to express my gratitude to Sharon Irving, Edward Slopek, Steven Bailey, Donald Gillies, David Tames, Carlos Teixeira, Alexander Manu, and Fiona Allison for their support during research, writing, and publishing of this work. I am also grateful to the various researchers and thinkers listed in my bibliography for offering me the ideas, which shaped my own understanding of ecological mind augmentation.

Special thanks to my Co-editor Bruno Lessard for the early support of this project, and for countless hours of editing and providing valuable feedback.