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Keywords: Gamification
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Journal Articles
Co-creating and evaluating social marketing programs: a living lab approach
Available to Purchase
Journal:
Journal of Social Marketing
Journal of Social Marketing (2023) 13 (3): 399–418.
Published: 11 April 2023
... be contacted at: p.salemeruiz@griffith.edu.au 14 06 2022 12 11 2022 10 02 2023 17 03 2023 © Emerald Publishing Limited 2023 Emerald Publishing Limited Licensed re-use rights only Social marketing Stakeholder orientation Co-creation Living Lab Gamification Co...
Includes: Supplementary data
Journal Articles
Understanding how gamification influences consumers’ dietary preferences
Available to Purchase
Journal:
Journal of Social Marketing
Journal of Social Marketing (2021) 11 (2): 82–123.
Published: 01 February 2021
.... The purpose of this study is to influence dietary preferences and to reduce current health issues by using gamification as a social marketing tool. To this end, the decision-making processes affecting food choices in individuals based on calorific content were evaluated and the effectiveness of gamification...
Journal Articles
A gamified approach to promoting empathy in children
Available to Purchase
Journal:
Journal of Social Marketing
Journal of Social Marketing (2020) 10 (3): 321–337.
Published: 10 June 2020
...Pamela Saleme; Timo Dietrich; Bo Pang; Joy Parkinson Purpose Gamification has gained popularity in social marketing research; however, its application remains limited to a few contexts, and relatively little is known about how innovative gamification technologies such as augmented reality can...
Journal Articles
Gaming attribute preferences in social marketing programmes: Meaning matters more than rewards
Available to Purchase
Journal:
Journal of Social Marketing
Journal of Social Marketing (2018) 8 (3): 280–296.
Published: 15 March 2018
..., multiple terms have been used to describe gamification and serious games including: “electronic games” (Mulcahy et al., 2015), “interactive games” (Buller et al., 2009), “social marketing games” (Russell-Bennett et al., 2016) and edutainment (Rundle-Thiele et al., 2015...
