Keywords: Esports
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Journal Articles
International Journal of Sports Marketing and Sponsorship (2026) 27 (4): 862–883.
Published: 21 January 2026
...Minsik Jo; Do Young Pyun; Joe Piggin Purpose The current study aims to conceptualise belief dimensions about esports sponsorship and to develop a reliable and valid scale for measuring these beliefs. Design/methodology/approach Drawing on established theories and prior literature, the study...
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Journal Articles
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Journal Articles
International Journal of Sports Marketing and Sponsorship (2024) 25 (4): 913–928.
Published: 05 June 2024
...Julia Rietz; Kirstin Hallmann Purpose The study aims to provide a reference for market segmentation in a relatively new market. Esports consumer profiles are developed based on consumption motives, structural factors, game genres, interests, demographics and behavioral intentions. It delivers...
Journal Articles
International Journal of Sports Marketing and Sponsorship (2025) 26 (2): 279–291.
Published: 28 May 2024
... and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this license may be seen at http://creativecommons.org/licences/by/4.0/legalcode DEI Physical activity Esports...
Journal Articles
Journal Articles
International Journal of Sports Marketing and Sponsorship (2024) 25 (1): 161–187.
Published: 04 December 2023
... development. And very limited research explores social media's impact on brand equity in esports events, despite its significance. Therefore, this study aims to explore how social media affects esports event brand equity and participants' satisfaction and engagement with social media through brand equity's...
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International Journal of Sports Marketing and Sponsorship (2024) 25 (1): 67–87.
Published: 25 July 2023
...Woulan Hattingh; Liandi Van den Berg; Ayesha Bevan-Dye Purpose Technological advancements in games increased the popularity of online gaming. The rapid expansion of the eSports market may largely be attributed to the ever-increasing popularity amongst Generation Y amateur gamers. The primary...
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International Journal of Sports Marketing and Sponsorship (2023) 24 (2): 295–310.
Published: 02 December 2022
... relevant in attracting viewers. This paper addresses this research gap by analyzing the demand for replays of competitive esports matches. Design/methodology/approach We collected match replay data for two competitive esports leagues, CrossFire Pro League and King Pro League, from two Chinese esports...
Journal Articles
International Journal of Sports Marketing and Sponsorship (2023) 24 (1): 108–128.
Published: 16 June 2022
...Yongjin Hwang; Nicholas Masafumi Watanabe; Mark Nagel Purpose This study aims to examine the impacts of brand congruity of in-game brand placement on esports consumers' implicit and explicit memory. Design/methodology/approach A 2 × 2 × 2 experimental design (N = 224) was used...
Journal Articles
Journal Articles
International Journal of Sports Marketing and Sponsorship (2022) 23 (3): 645–664.
Published: 07 December 2021
...Dishant Gupta; Harsh Sharma; Manali Gupta Purpose Esports has been emerging as a multi-billion dollar industry by attracting players, viewers, advertisers and investors across the globe. Even though there are plenty of professional titles present, only a few have been considered mainstream due...
Journal Articles
International Journal of Sports Marketing and Sponsorship (2020) 21 (3): 561–576.
Published: 27 April 2020
...Ryan Rogers; Lee Farquhar; Jacob Mummert Purpose To understand how esports viewers perceive endemic and non-endemic sponsors during an event. Design/methodology/approach The researchers employed a four-condition experiment. Participants were randomly assigned to watch a clip with one of four...
Journal Articles
International Journal of Sports Marketing and Sponsorship (2020) 21 (1): 1–22.
Published: 02 October 2019
...Wooyoung (William) Jang; Kevin K. Byon Purpose Grounded in the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) ( Venkatesh et al., 2012 ), the purpose of this paper is to examine the antecedents and consequence associated with esports gameplay by proposing the Esports...

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