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Young Consumers: Insight and Ideas for Responsible Marketers
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Issue
6 July - Volume 22, Issue 1, Pages 1 - 167
7 July - Volume 22, Issue 2, Pages 169 - 319
20 July - Volume 22, Issue 3, Pages 321 - 519
8 October - Volume 22, Issue 4, Pages 521 - 674
Volume 22, Issue 3
20 July 2021
Editors
Hiram Ting
Hiram Ting
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ISSN
1747-3616
EISSN
1758-7212
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Special Issue: Gamifying human computer interaction for young consumers. Guest Editors: Abhishek Behl, Justin Zuopeng Zhang
Guest editorial
Abhishek Behl
;
Justin Zuopeng Zhang
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Gamifying OTT: a study on consumer attitudes toward game elements and OTT media service provider brands in gamification
Caroline S.L. Tan
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for Gamifying OTT: a study on consumer attitudes toward game elements and OTT media service provider brands in gamification
How over-the-top (OTT) platforms engage young consumers over traditional pay television service? An analysis of changing consumer preferences and gamification
Mayank Sadana
;
Dipasha Sharma
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for How over-the-top (OTT) platforms engage young consumers over traditional pay television service? An analysis of changing consumer preferences and gamification
Do gamified elements affect young people’s use behaviour on consumption-related mobile applications?
Edmund Wut
;
Peggy Ng
;
Ka Shing Wilson Leung
;
Daisy Lee
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Examining the importance of gamification, social interaction and perceived enjoyment among young female online buyers in India
Prashant Raman
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A preliminary investigation of gamification from the young consumer’s perspective
Danielle Hass
;
Ashley Hass
;
Mathew Joseph
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for A preliminary investigation of gamification from the young consumer’s perspective
Mobile health (mHealth) application loyalty in young consumers
Manjari Soni
;
Kokil Jain
;
Isha Jajodia
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Gamification in banking: a review, synthesis and setting research agenda
Shilpa Chauhan
;
Asif Akhtar
;
Ashish Gupta
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The e-learning persuasion through gamification: an elaboration likelihood model perspective
Nirma Sadamali Jayawardena
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for The e-learning persuasion through gamification: an elaboration likelihood model perspective
Gamification of financial applications and financial behavior of young investors
Abhinav Pal
;
Kavita Indapurkar
;
Kriti Priya Gupta
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