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Online learning continues to grow at unprecedented rates. In higher education, more than 7.1 million students took a course in 2013, which represented over 33.5%of the total student population. K–12 is growing at similar rates, with more than 275,000 students enrolled in full-time virtual schools in 2011–2012 and over 2 million participating in at least one online course. Corporations are experiencing growth as well, with technology-based learning at 37.30%and online learning at 24.77%.

Despite this unprecedented growth, there is little research on model formation and model validation for online learning. Two researchbased models were created: eSUCCESS and R2D2/C3PO to help project managers, instructional designers, and developers design and implement online learning solutions. Both of these models were created based on research findings using qualitative case study and design and development case study guidelines. Both models have a strong focus on culture, learning, and technology, and the change management strategies necessary for successful design and implementation of online learning in different contexts such as K–12, higher education, healthcare, military, and corporate organizations.

The purpose of this descriptive qualitative study was to describe the process of model creation for both models and to systematically validate the two models using a survey and the nominal group technique (NGT) with expert instructional designers. Participants were instructional designers who are experts in online learning across industries. Five participants were asked to review materials on the models and provide comments on the models premeeting. Following the individual model review, three participants attended a 90-minute focus group discussion responding to and commenting on each element in the models. The focus group session was professionally facilitated, digitally recorded, and transcribed verbatim.

NGT is a five-step process whereby participants meet one another, generate ideas based on their prework review, share ideas with the group, discuss ideas, and vote and rank items based on original questions about the models. In addition to the discussion session, participants were asked to complete a survey ranking elements of the model using a Likert scale.

Data analysis included the use of descriptive statistics generated in EXCEL from the survey. Themes generated from the focus group discussion session were analyzed using NVivo software, which was used as a centralized database for all study materials. A preliminary list of start codes based on the elements of the model was used to begin the data analysis and was supplemented with new emerging themes from the analysis. Similar analysis was done with the individual response sheets the participants submitted as part of the prework. Finally, the data analysis showed the results of the voting and ranking at the NGT focus group discussion session. Results of the analysis are presented as a narrative, as a matrix summary to show the level of support for each of the model components, and as potential updates to the models.

The United States is behind other developed countries in many areas of academic education, and students are finding it difficult to find gainful employment upon graduating from U.S. schools. The cost of education continues to escalate in the U.S. Online learning is a cost-effective way to deliver learning at affordable price points and often at faster rates than traditional classroom. Online education can be available 24 hours a day, 365 days a year anywhere in the world where there is an Internet connection. Companies and educational institutions are providing classes to diverse cultural populations around the world. Providing project managers, instructional designers, systems administrators, and developers with research-based models that have been evaluated by experts will give these leaders the tools they need to successfully deliver online learning to cross cultural groups.

Online learning continues to grow at unprecedented rates. In higher education over 7.1 million students took a course in 2013, which represented over 33.5%of the total student population (Allen & Seaman, 2014). K– 12 is growing at similar rates, with over 275,000 students enrolled in full time virtual schools in 2011–2012 and over 2 million participating in at least one online course (Allen & Seaman, 2014). Corporations are experiencing growth as well, with technology-based learning at 37.30%and online learning at 24.77% (Miller, 2012).

Despite this unprecedented growth, there is little research on model formation and model validation for online learning (Richey & Klein, 2007; Richey, Klein, & Tracey, 2011). Two research-based models were created: eSUCCESS (Armstrong, 2007, 2008, 2016b) and R2D2/C3PO (Armstrong, 2014, 2016a) to help project managers, instructional designers, and developers design and implement online learning solutions. Both of these models were created based on research findings using qualitative case study and design and development case study guidelines. Both models have a strong focus on culture, learning, and technology, and the change management strategies necessary for successful design and implementation of online learning in different contexts such as, K–12, higher education, healthcare, military, and corporate organizations. The specific problem that was the focus of this study is validation of the two research based models.

The purpose of this descriptive qualitative study was to describe the process of model creation for both models and to systematically validate the two models using a survey and the NGT with expert instructional designers. For the purpose of this study, the NGT was based on Potter, Gordon, and Hamer’s (2004) adaptation of the technique. Participants were instructional designers and instructional technologists, who are experts in online learning across industries. Inclusion criteria included more than 5 years of instructional design/instructional technology experience and a doctoral degree in instructional design, instructional technology, or related field.

The research questions were focused on validating the two models based on the experiences of expert instructional designers and align with Yin’s (2014) assertions that case study questions should be “how” and “why” questions and Thomas’s (1983) expert requirements that the questions be clear and stimulating for the participants.

Research Question 1.How do instructional designers believe the eSUCCESS model serves as a valid framework for design and implementation of online learning programs? Why do they hold these beliefs?

Research Question 2.How would the instructional designers augment the model?

Research Question 3.How do instructional designers believe the R2D2/C3PO model serves as a valid framework for design and implementation of online synchronous learning programs? Why do they hold these beliefs?

Research Question 4.How would the instructional designers augment the model?

The methodology was qualitative and the design descriptive case study. Data collection techniques included document review of the models, expert survey responses, and a focus group interview using the NGT technique. Six participants were asked to review materials on the models and provide comments and complete a survey on the models premeeting. Five agreed to participate. Following the individual model review, three of the five participants attended a 90-minute NGT focus group discussion, responding to and commenting on each element in the models. The focus group session was professionally facilitated, digitally recorded, and transcribed verbatim.

Jones and Hunter (1995) emphasized the importance of recruiting participants who are subject matter experts on the topic. Experienced instructional designers having at least 5 years instructional design experience and an advanced degree in instructional design, instructional technology, educational technology, or an equivalent degree were recruited. A purposive, convenience sample (Miles & Huberman, 1954) was used based on more than 25 years of networking experience with instructional designers who met the inclusion requirement.

Several instruments were employed during the data collection process: (1) predata collection questionnaire, (2) prefocus group model evaluation and survey, and a (3) focus group protocol based on the NGT. The model evaluation, model survey, and focus group data were used for convergence of data following Yin’s (2014) call for triangulation to ensure the validity of the data. The Model Evaluation Surveys required participants to write down their own ideas that come to mind as they are reviewed each of the models. The Model Evaluation Survey also required the participants to rank the elements of the models using a Likert Scale.

The NGT is a five-step process whereby participants meet one another, generate ideas based on their prework review, share ideas with the group, discuss ideas, and vote and rank items based on original questions about the models. Delbecq and van de Ven (1971) stressed the importance of using an expert in the topic area during the NGT session and Gallagher, Hares, Spencer, Bradshaw, and Webb (1993) stressed that the facilitators must be highly skilled in group facilitation techniques. Both facilitators were experts on the topic, having worked on the design and development of the models and both are trained and endorsed Dale Carnegie trainer/facilitators. The focus group was held online using a virtual classroom technology, GoToMeeting. Prior to the NGT focus group and following receipt of Informed Consent and Northcentral University IRB approval, participants received an introduction to the NGT protocol and several published articles that explained the models. Participants were then asked to rate each item in the models on the Model Evaluation Survey using a Likert scale from 1–4 to rank the importance of each element in the model, with 1 as unimportant, 2 of little importance, 3 important, and 4 very important. Space was available for comments and suggestions. Estimated time was 90 minutes. Following receipt of the surveys, an NCT focus group session was scheduled. Each of the steps in the NCT protocol was followed:

Step 1.Introduction and explanation: A focus group session was held online using the GoToMeeting virtual classroom technology. The session began with an introduction and explanation of the purpose, a review of the agenda (appendix C), and an overview of the procedures for the meeting (5 minutes).

Step 2.Silent generation of ideas: The second step for each model was quiet time for silent generation of ideas. Participants were asked to reflect on each model separately and generate ideas for what components that would add to each element of the model and to the model itself and to write these ideas on a sheet of paper (10 minutes).

Step 3.Sharing ideas: Participants were asked to share their ideas based on their review of the materials in Step 2 and prior to the NCT session. Brookfield and Preskill’s (1999) Circle of Voices protocol (appendix D) was used so that each person could further explain their ideas, initially without interruption. In this step, no debate was allowed and everyone had an opportunity to make an equal contribution to the discussion (3–5 minutes per participant). Total time 15 minutes.

Step 4. Group discussion: Continuing with the Circle of Voices protocol, after each participant had shared their individual ideas, group discussion was opened up and cross talk allowed (15 minutes).

Step 5. Voting and ranking: Facilitators reviewed suggestions for enhancement to each model and presented the suggestions to the group. Participants voted on each suggestion and the results are in the results and findings. Each participant later e-mailed their silent generation of ideas sheets back to the facilitators.

Data analysis included the use of descriptive statistics generated in EXCEL from the survey. Results were calculated for the average, mean, mode, and standard deviation of each element of the models. Themes were generated from the following: (1) comment section of the surveys, (2) NCT focus group discussion session, and (3) silent generation of ideas sheets. Each data collection vehicle was analyzed using NVivo software, which was used as a centralized database for all study materials. A preliminary list of start codes based on the elements of the model was used to create parent and child nodes and start the data analysis. The preliminary list of start codes, transferred to parent and child nodes, was supplemented with new emerging themes from the analysis. Finally, in the data analysis are the results of the voting and ranking at the NGT discussion session. Results of the analysis are presented as a narrative and as a matrix summary to show the level of support for each of the model components. These data will be used to update the models.

The goal of this study was to use expert subject matter experts to validate two researchbased models. The first model was the R2D2/C3PO model based on Bonk and Zhang’s (2006) R2D2 model that focused on constructivist strategies for developing online instruction. Armstrong (2014, 2016a) expanded this model during design and development case study research using a blend of synchronous and asynchronous delivery in higher education classes (Armstrong & Thornton, 2012). Five components were added to Bonk and Zhang’s original model along with tools, techniques, strategies, and activities for each component of the model.

R2D2/C3PO

Table 1 shows the R2D2/C3PO model as an expansion of the original Bonk and Zhang (2006) R2D2 model. Each component is described, followed by instructional strategies and activities that can be used for each component. Finally, synchronous tools to support each of the learning activities and instructional strategies are described.

Table 1
R2D2/C3PO Components, Instructional Strategies/Learning Activities, Synchronous Tools
R2D2/C3PO ComponentInstructional Strategies/Learning ActivitiesSynchronous Web-Conferencing Tools
Read/listening
  • Reading materials online or offline.

  • Creating participant manuals for each live synchronous event.

  • Listening to audio materials online or offline.

  • Synchronous expert lectures/presentations/tutorials

  • Demonstrations.

  • Downloadable participant manuals as pdf and/or word files.

  • Downloadable audio files.

  • Downloadable video/multimedia files.

  • “Live” synchronous facilitator/faculty presentation/demonstrations/lectures.

  • Facilitator/faculty tools include whiteboards, chats, application sharing, file transfer, share pods, screen sharing, PowerPoint slides, polls, and note boards for announcements, Q&A, and FAQs.

  • Links to websites.

Reflect/writing/sharing
  • Time allocated for reflection:

  • Prework

  • During synchronous event.

  • Between synchronous events (multievent course)

  • Small group discussion.

  • Focus group discussion.

  • Online role play.

  • Self-assessment.

  • Online quizzes.

  • Practice.

  • Downloadable participant manuals used to write reflections and journal.

  • Chat pods used for sharing reflections with other participants.

  • Polls used to capture self-assessment and compare anonymously with other participants.

  • Breakout rooms used for small group discussions, debates, mock trials, role play, practice with partners, and focus groups.

Display
  • Visual Representations including: pictures, diagrams, graphs, multimedia, video, charts, animations.

  • Demonstrations.

  • Downloadable participant manuals with visual representations of key concepts.

  • Facilitator/faculty “live” presentation using a share pod with a PowerPoint presentation with robust visuals to help explain concepts.

  • Visual of the facilitator/faculty presenting or demonstrating “live,”which enhances teacher presence.

  • Links to videos on YouTube, TED Talks, Khan Academy et cetera.

Doing
  • Caselettes (short cases).

  • Case Studies.

  • Practice.

  • Project-based learning.

  • Collaborative group project, paper, et cetera

  • Cognitive Apprenticeship.

  • Assessment.

  • Downloadable participant manuals with case, project, collaboration, and apprenticeship instructions.

  • Live facilitator/faculty presentation, demonstration, and modeling for all activities. Time allocated for reflection and Q&A.

  • Breakout rooms with whiteboards and chat pods for individual and collaborative work. Polls available, when needed.

  • Breakout rooms for practice with partners or in larger groups, such as triads.

  • “Live” individual or group presentations in the main room.

Coaching
  • Cognitive apprenticeships.

  • Scaffolding.

  • Interactive feedback.

  • Facilitator/faculty feedback through “live” voice, chat, and private chat.

  • Peer coaching in breakouts and private chats.

Conviviality
  • Ground rules to encourage collaboration, cooperation, and trust.

  • Participatory establishment of ground rules using “live” discussion, chats, whiteboard tools, and polls.

Critical Incident Questionnaire (CIT)
  • Use CIT for immediate student feedback between instructional events.

  • Downloadable form or anonymous poll.

Planning/organization
  • Fast start

  • Quick reference

  • Participant manual

  • Timeline for all activities.

  • Time for reflection during event and between events.

  • Fast start and quick reference guides on how to use the web conferencing tools.

  • Participant manual containing content and exercise during the live session.

  • Facilitator/faculty manual with suggested timelines for all activities.

  • Reflection time built into all events.

Source:Armstrong (2016a). Reprinted with permission from Nova Science Publishers.

eSUCCESS

Following Christensen’s (2006) stages of model building, Armstrong (2007, 2008, 2016b) observed chief learning officers of some of the largest corporations in the world and interviewed these chief learning officers as they rolled out large-scale learning management systems and online web-based learning courses for several hundred thousand employees. Following observation and interviews, data was categorized into themes and associations and connections reported (Armstrong, 2007, 2008). The analysis revealed five major categories and 30 indicators that ultimately became eSUCCESS. Reducing the data further, eight tenets were identified that embodied how chief learning officers described the necessary elements for successful implementation of an eLearning system. Table 2 shows the tenets and their descriptions.

Table 2
eSUCCESS Tenets With Descriptions
Tenet #Tenet NameDescription
1eXecutive Sponsorship
  • Time

  • Money

  • Resources

  • Communications

  • Vision

  • Values

  • Change management strategy

2Support From the Organization
  • Line of business executive

  • Learning executive

  • IT executive

  • Direct manager involvement

  • Project manager for eLearning initiatives

  • Strong technology infrastructure

  • Help desk

  • “Built into the organization”

  • Communities of practice

  • Social networks

3Understand and Motivate the Learner
  • Benefit communicated

  • Included in performance plan

  • Granted additional resources

  • Continuing education requirement

  • “Peer pressure”

  • “Mandated” by the regulators

  • Prerequisite to live training event

  • Threat of job loss

  • Certification and accreditations

4Culture Fosters Learning
  • Systems for continuous learning and sharing

  • Promote dialogue and inquiry

  • Collective mission

  • Leader

  • Collaboration and team learning

  • Connecting to the environment

5Content is Relevant to the Learner and Organization
  • Job and task specific

  • CEUs, PDU, CPEs

  • Certifications

  • Branded to the culture and environment

  • Recognized SMEs/experts facilitating/teaching

  • “Hot topics” in the industry

6Evaluate and Assess
  • Kirkpatrick Level 1

  • Kirkpatrick Level 2

  • Kirkpatrick Level 3

  • Kirkpatrick Level 4

7Structure of Program is Engaging, Interactive, and Blended
  • On-the-job training

  • Coaching and mentoring

  • Web-based technology

  • Traditional classroom

8Simulate the Work Environment and Work Tasks
  • Goal-based scenarios

  • Problem-based learning

  • Case studies

  • Caselettes

Source:Armstrong (2016b). Reprinted with permission from Nova Science Publishers.

To meet the NGT requirement that evaluators were experts in the field, a predata collection questionnaire was used to ensure each participant met the study inclusion criteria. Inclusion criteria included more than 5 years of instructional design/instructional technology experience and a doctoral degree in instructional design, instructional technology, or related field. Table 3 shows participant demographics. All experts had at least 15 years instructional design experience, with three having over 20 years. All experts had doctoral degrees in instructional design, instructional technology, or a related field. All experts worked in field where they applied instructional design and instructional technologies. Table 3 details participant demographics across the inclusion criteria for the study.

Table 3
Participant Demographics
Participant NumberYears in FieldTitleDegreeConcentrationConferences
P1>20Instructional director for training and educationEdDLeadership in educationUSDLA, FGDLA
P>20Instructional designerEdDHuman resource development: distance educationSloan-C
P315–20Design consultantPhDApplied technology training and developmentATD, ISPI, AECT
P415–20Instructional design facultyPhDEducational technologyAECT, ATD OLC
P5>20program director, instructional technologyPhDComputing and technology in educationIDC, PLN

Table 4 shows the results from participant evaluations of the R2D2/C3PO Model Evaluation Survey (Appendix A). Each participant was asked to rank each component from 1–4, with 1 as unimportant, 2 of little importance, 3 important, and 4 very important. All components of the model received at least a 3, important, with the exception of 1b (create participant manuals for live synchronous events), 2b (reflection time allocated during synchronous event), 2e (focus group discussions), and 2f (online role play).

Table 4
Rankings by Participants: R2D2/C3PO Model Evaluation Survey
Ranking by Participants12345MeanModeSD
1Read/Listen        
1aRead materials online or offline433443.64.44
1bCreate participant manuals for “live” synchronous events222242.42.69
1cListening to audio materials online or offline333343.23.35
2Facilitator for lectures/presentations/tutorials/demonstrations is a subject matter expert333343.23.35
2Reflect/Writing/Sharing        
2aTime allocated for prework343343.43.44
2bReflection time allocated during synchronous event242242.82.87
2cReflection time allocated between events (multiday)343343.43.44
2dSmall group discussions333343.23.35
2eFocus group discussions232242.62.71
2fOnline role play232242.62.71
2gSelf-assessment334443.84.35
2hOnline quizzes334343.43.44
2iPractice434443.84.35
3Display        
3aVisual representations, such as: pictures, diagrams, graphs, multimedia, video, charts, animations433443.64.44
3bDemonstrations433443.64.44
4Doing        
4aCaselettes (short cases)332343.03.53
4bCase studies322342.83.64
4cPractice434443.84.35
4dProject-based learning434443.84.35
4eCollaborative group project422443.24.87
4fCognitive apprenticeship423443.44.71
4gAssessment434443.84.35
5Coaching        
5aCognitive apprenticeships423443.44.71
5bScaffolding433443.64.44
5cInteractive feedback434443.84.35
6Conviviality        
6aGround Rules to encourage collaboration, cooperation, and trust424443.44.71
7Critical Incident Technique (CIT)        
7aUse CIT for feedback between multiday instructional events422443.24.87
8Planning/Organization        
8aFast Start423443.44.71
8bQuick reference423443.44.71
8cParticipant manual433443.64.44
8dTimeline for all activities423443.64.69
8eTime for reflection during events and between events433443.64.44

Table 5 shows the results from participant evaluations of the eSUCCESS Model Evaluation Survey (Appendix B). Each participant was asked to rank each component from 1–4, with 1 as unimportant, 2 of little importance, 3 important, and 4 very important. All components of the model received at least a 3, important, with the exception of 3h (threat of job loss) and 7d (traditional classroom).

Table 5
Rankings by Participants: eSUCCESS Model Evaluation Survey
Question12345MeanModeSD
1eXecutive Sponsorship        
1aTime334343.23.64
1bMoney334343.43.44
1cResources334343.43.44
1dCommunications334343.43.44
1eVision44444440
1fChange management strategy434443.84.35
2Support From the Organization        
2aLine of business executive344343.64.44
2bLearning executive343343.43.44
2cIT executive342343.33.64
2dDirect management involvement343343.43.44
2eProject manager for eLearning initiatives442443.64.69
2fStrong technology infrastructure44444440
2gHelp desk44444440
2hBuilt into the organization443443.84.35
2iSocial networks242343.23.64
3Understand and Motivate the Learner        
3aBenefits communicated434443.84.35
3bIncluded in performance plan424443.84.35
3cGranted additional resources424443.64.69
3dContinuing education requirements423443.44.71
3e“Peer pressure”323343.03.53
3fMandated by the regulators334343.43.44
3gPrerequisite to live training event443443.84.35
3hThreat of job loss124142.411.25
3iCertification and accreditations333343.23.35
4Culture Fosters Learning        
4aSystems for continuous learning and sharing343343.43.44
4bPromote dialogue and inquiry333343.23.35
4cCollective mission333343.23.35
4dLeader344343.64.44
4eCollaboration and team building334343.43.44
4fConnecting to the environment334343.43.44
5Content is Relevant to the Learner and Organizations        
5aJob and task specific434443.84.35
5bCEUs, PDUs, CPEs423443.44.71
5cCertifications423443.44.71
5dBranded to the culture and environment323343.03.53
5eRecognized SMEs/experts facilitating/teaching422443.04.87
5f“Hot topics” in the industry224443.24.87
6Evaluate and Assess        
6aKirkpatrick Level 1222242.42.69
6bKirkpatrick Level 2223242.62.71
6cKirkpatrick Level 3433443.64.44
6dKirkpatrick Level 4434443.84.35
7Structure of Program is Engaging, Interactive, and Blended        
7aOn-the-job training (OJT)433443.64.44
7bCoaching and mentoring433443.64.44
7cWeb-based technology423443.44.71
7dTraditional classroom123142.211.07
8Simulate the work environment and work tasks        
8aGoal-based scenarios434443.84.35
8bProblem-based learning434443.84.35
8cCase Studies433443.64.44
8d“Caselettes”432443.44.71

Results from the NGT focus group yielded important addition suggestions for the two models, which are presented in this section. The suggestions for the R2D2/C3PO follow and each is listed under the appropriate component in Table 6 in bold.

Table 6
R2D2/C3PO Components Updated, Instructional Strategies/Learning Activities, Synchronous Tools
R2D2/C3PO ComponentInstructional Strategies/Learning ActivitiesSynchronous Web-Conferencing Tools
Read/listening
  • Reading materials online or offline

  • Creating participant manuals for each Live synchronous event

  • Listening to audio materials online or offline

  • Synchronous expert lectures /“Live Authors”/ presentations/tutorials

  • Demonstrations

  • Downloadable participant manuals as PDF and/or Word files

  • Downloadable audio files

  • Downloadable video/multimedia files

  • “Live” synchronous facilitator/faculty and “Live Author” presentation/demonstrations/lectures

  • Facilitator/faculty tools include whiteboards, chats, application sharing, file transfer, share pods, screen sharing, PowerPoint slides, polls, and note boards for announcements, Q&A, and FAQs

  • Links to websites

Reflect/writing/sharing
  • Time allocated for reflection:

    1. Prework

    2. During synchronous event

    3. Between synchronous events (multievent course)

  • “Silent time” allowed for deep reflection

  • In-depth reflections

  • What was learned?

  • How learned?

  • How learning can be applied?

  • Small group discussion

  • Focus group discussion

  • Online role play

  • Self-assessment

  • Online quizzes

  • Practice

  • Downloadable participant manuals used to write reflections and journal

  • Chat pods used for sharing reflections with other participants

  • Polls used to capture self-assessment and compare anonymously with other participants

  • Breakout rooms used for small group discussions, debates, mock trials, role play, practice with partners, and focus groups

Display
  • Visual representations including: pictures, diagrams, graphs, multimedia, video, charts, animations, virtual worlds, mobile technology

  • Demonstrations

    Process steps

    Concept maps

    Logic steps

    Real-world work examples

  • Instructor live video-based feedback of work products and student work

  • Downloadable participant manuals with visual representations of key concepts

  • Facilitator/faculty “live” presentation using a share pod with a PowerPoint presentation with robust visuals to help explain concepts

  • Visual of the facilitator/faculty presenting or demonstrating “live,” which enhances teacher presence

  • Links to videos on YouTube, TED Talks, Khan Academy etc.

Doing
  • Adaptive learning

  • Caselettes (short cases)

  • Case studies

  • Gaming

  • Practice

  • Project-based learning

  • Collaborative group project, paper, etc.

  • Cognitive apprenticeship

  • Assessment

  • Downloadable participant manuals with case, project, collaboration, and apprenticeship instructions

  • Live facilitator/faculty presentation, demonstration, and modeling for all activities Time allocated for reflection and Q&A

  • Breakout rooms with whiteboards and chat pods for individual and collaborative work Polls available, when needed

  • Breakout rooms for practice with partners or in larger groups, such as triads

  • “Live” individual or group presentations in the main room

Coaching
  • Cognitive apprenticeships

  • Scaffolding

  • Interactive feedback

  • Facilitator/faculty feedback through “live” voice, chat, and private chat

  • Peer coaching in breakouts and private chats

Conviviality
  • Ground rules to encourage collaboration, cooperation, and trust

  • Consideration for instructor/facilitator workload in planning event

  • Participatory establishment of ground rules using “live” discussion, chats, whiteboard tools, and polls

CIT
  • Use CIT for immediate student feedback between instructional events

  • Downloadable form or anonymous poll

Planning/organization
  • Fast Start

  • Quick Reference Guide

  • Participant manual

  • Timeline for all activities

  • Time for reflection during event and between events

  • Evaluation and assessment

    Formative

    Summative

  • Facilitator instructor manual

  • Fast Start and Quick Reference Guides on how to use the web conferencing tools

  • Participant manual containing content and exercise during the live session

  • Facilitator/faculty manual with suggested timelines for all activities

  • Reflection time built into all events

  • Self and group assessments in polls

Source:Armstrong (2016a). Reprinted with permission from Nova Science Publishers.

Read/Listening. Adding “live authors” to the synchronous expert lectures was suggested based on experience from several of the experts.

Reflect/Writing/Sharing. Recommendations were made to enhance the reflection time by including “silent time” for reflection along with questions that encourage deep thought, such as “what was learned,” “how it was learned,” and “how the learning can be applied.”

Display. Recommendations to enhance the display component included additional technologies such as virtual worlds and mobile technology, along with detailed demonstration techniques such as process steps, concept maps, logic steps, and using real-world work examples. There was a recommendation for providing instructor live video-based feedback of work products.

Doing. Recommendation for adding adaptive learning and gaming to enhance interactivity and student engagement were suggested.

Conviviality. Adding to the model a focus on support for the instructor/facilitator by focused attention on instructor/facilitator workload pre- and postlearning event, as well as during the learning event.

Planning and Organization. The importance of a component for both formative and summative assessment was emphasized, which can be readily accomplished through use of polls and observation. Adding a Facilitator/Instructor Manual that aligns with the Participant Manual would enhance the model and allow for greater consistency in delivery.

The suggestions for the eSUCCESS model follow and each is listed under the appropriate component in Table 7 in bold.

Table 7
eSUCCESS Tenets Updated with Descriptions
Tenet #Tenet NameDescription
1eXecutive Sponsorship
  • Time

  • Money

  • Resources

  • Communications

  • Vision

  • Mission

  • Values

  • Change management strategy

2Support from the organization
  • Line of business executive

  • Learning executive

  • IT executive

  • Direct manager involvement

  • Project manager for elearning initiatives

  • Strong technology infrastructure

  • Help Desk

  • “Built into the Organization”

    Needs assessment

    Continuous improvement-course updates

    Learning transfer

  • Communities of practice

  • Social networks

3Understand and motivate the learner
  • Benefit communicated

  • Included in performance plan

    Included in development plan

    Motivation training

    Remediation

  • Granted additional resources

  • Continuing education requirement

  • “Peer pressure”

  • “Mandated” by the regulators

  • Prerequisite to live training event

  • Threat of job loss

  • Certification and accreditations

  • Badges

4Culture fosters learning
  • Systems for continuous learning and sharing

  • Promote Dialogue and Inquiry

  • Collective Mission

  • Leader

    Leadership training

  • Collaboration and team learning

  • Leaders/managers attend training with rank and file

  • Connecting to the environment

  • Futuring and visioning

  • Change management strategies

5Content is relevant to the learner and organization
  • Job and task specific

  • CEUs, PDU, CPEs

  • Certifications

  • Branded to the culture and environment

  • Recognized SMEs/experts facilitating/teaching

  • “Hot topics” in the industry

6Evaluate and assess
  • Kirkpatrick Level 1

  • Kirkpatrick Level 2

  • Kirkpatrick Level 3

  • Kirkpatrick Level 4

  • Phillips Level 5-ROI

  • Return on training—ROT

  • Continuous program evaluation

  • Continuous needs assessment

7Structure of program is engaging, interactive, and blended
  • On-the-job training

  • Coaching and mentoring

  • Web-based technology

  • Traditional classroom

  • Mobile technologies

8Simulate the work environment and work tasks
  • Goal-based scenarios

  • Problem-based learning

  • Case studies

  • Caselettes

  • Guided practice with feedback

  • Ted Talks

  • YouTube videos

  • Gaming

  • Virtual worlds

Tenet 1: eXecutive Sponsorship. Adding mission to the description of vision and values was considered important.

Tenet 2: Support From the Organization. More specificity around the concept of “built into the organization,” should be added including: needs assessment, continuous improvement in updated courses, and focus on learning transfer.

Tenet 3: Understand and Motivate the Learner. Going beyond a performance plan to a development plan that focused on motivation, training, remediation, and badges was recommended. Offering badges was recommended for fostering intrinsic motivation.

Tenet 4: Culture Fosters Learning. Making sure that all leaders have leadership training and are required to attend various trainings with the “rank and file.” Emphasis on “futuring” and visioning and change management strategies should be included.

Tenet 6: Evaluate and Assess. Add Philips Level 5, Return on Investment (ROI), Return on Training (ROT), and continuous program evaluation and continuous needs assessments.

Tenet 7: Structure of Program is Engaging, Interactive, and Blended. Add mobile technologies.

Tenet 8: Simulate the Work Environment and Work Tasks. Add guided practice with feedback, Ted Talks, YouTube videos, gaming, and virtual worlds.

Many models in instructional design and instructional technology and media are developed based on experience in practice and/or hearsay, rather than on rigorous empirical study (Richey et al., 2011). Richey and Klein (2007) explained that these models should be validated using design and development research. Both the R2D2/C3PO model and the eSUCCESS model emerged from rigorous research. The goal of this study was to further validate the models by intensive review by instructional designers and instructional technologists who had extensive and intensive experience in the field as well as doctoral degrees in the field. The models can serve as a guide for practitioners as they seek to develop online learning programs. The expert validation strengthens the models and their use in practice.

Expert validation confirmed that the major components of the model were predominately important or very important, with a small fraction being of little importance. While the experts did not add major elements to either model, minor enhancements were made to most components of both the R2D2/C3PO and eSUCCESS models and will further augment the models and provide stronger frameworks for professionals to use as a guide for implementing online learning and synchronous online learning in their organizations. Two data collection techniques, expert Survey and expert NGT focus group, were primary in providing trustworthiness, transferability, credibility, confirmability, and dependability to the results and findings.

The field of instructional design and instructional technology is relatively new and growing rapidly as technology is changing at an ever-increasing rate. Often models, frameworks, and processes are created based on experience in practice or limited research. Future research using a quantitative correlational analysis of the different components of both models would further validate the major categories and components of each model, thereby, enhancing their importance to researchers and practitioners alike. Applying the models in practice and reporting on the findings in a design and development model research study would be another way to extend the research. Additions to model components or categories from that research would serve to further enhance the instructional design knowledge base.

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Please rate each element in the R2D2/C3PO model as to its importance in the model on a scale of 1 to 4. 1 = unimportant; 2 = of little importance; 3 = important; 4 = very important.

Question1234
1Read/Listen    
1aRead materials online or offline    
1bCreate participant manuals for “live” synchronous events.    
1cListening to audio materials online or offline.    
1dFacilitator for lectures/presentations/tutorials/demonstrations is a subject matter expert    
1eManagement usually keeps us informed about things we want to know    
2Reflect/Writing/Sharing    
2aTime allocated for prework    
2bReflection time allocated during synchronous event    
2cReflection time allocated between events (multiday)    
2dSmall group discussions    
2eFocus group discussions    
2fOnline role play    
2gSelf-assessment    
2hOnline quizzes    
2iPractice    
3Display    
3aVisual representations, such as: pictures, diagrams, graphs, multimedia, video, charts, animations    
3bDemonstrations    
4Doing    
4aCaselettes (short cases)    
4bCase studies    
4cPractice    
4dProject-based learning    
4eCollaborative group project    
4fCognitive apprenticeship    
4gAssessment    
5Coaching    
5aCognitive apprenticeships    
5bScaffolding    
5cInteractive feedback    
6Conviviality    
6aGround rules to encourage collaboration, cooperation, and trust    
7Critical Incident Technique (CIT)    
7aUse CIT for feedback between multiday instructional events    
8Planning/Organization    
8aFast Start    
8bQuick Reference    
8cParticipant manual    
8dTimeline for all activities    
8eTime for reflection during events and between events    

Comments. Please use the space below to comment on any of the components of the model. Add any suggestions you have for elements that should be added to the model.

Please rate each element in the ESUCCESS Framework as to its importance in the model on a scale of 1 to 4. 1 = unimportant; 2 = of little importance; 3 = important; 4 = very important.

Question1234
1eXecutive Sponsorship    
1aTime    
1bMoney    
1cResources    
1dCommunications    
1eVision    
1fChange management strategy    
2Support from the Organization    
2aLine of business executive    
2bLearning executive    
2cIT executive    
2dDirect management involvement    
2eProject manager for elearning initiatives    
2fStrong technology infrastructure    
2gHelp desk    
2hBuilt into the organization    
2iSocial networks    
3Understand and Motivate the Learner    
3aBenefits communicated    
3bIncluded in performance plan    
3cGranted additional resources    
3dContinuing education requirements    
3e“Peer pressure”    
3fMandated by the regulators    
3gPrerequisite to live training event    
3hThreat of job loss    
3iCertification and accreditations    
4Culture Fosters Learning    
4aSystems for continuous learning and sharing    
4bPromote dialogue and inquiry    
4cCollective mission    
4dLeader    
4eCollaboration and team building    
4fConnecting to the environment    
5Content is Relevant to the Learner and Organizations    
5aJob and task specific    
5bCEUs, PDUs, CPEs    
5cCertifications    
5dBranded to the culture and environment    
5eRecognized SMEs/experts facilitating/teaching    
5f“Hot topics” in the industry    
6Evaluate and Assess    
6aKirkpatrick Level 1    
6bKirkpatrick Level 2    
6cKirkpatrick Level 3    
6dKirkpatrick Level 4    
7Structure of program is engaging, interactive, and blended    
7aOn-the-job training (OJT)    
7bCoaching and mentoring    
7cWeb-based technology    
7dTraditional classroom    
8Simulate the Work Environment and Work Tasks    
8aGoal-based scenarios    
8bProblem-based learning    
8cCase studies    
8d“Caselettes”    

Comments. Please use the space below to comment on any of the components of the model. Add any suggestions you have for elements that should be added to the model.

Welcome and Overview (2 minutes)

Process for each model

  • Step 1. Review of Model Components and Silent Generation of question(s) to be addressed. What components might you add to each element in the model? And, to the model itself? (10 minutes)

  • Step 2. Sharing Ideas. Each participant shares their ideas about additions. No debate at this stage (2–3 minutes each). (10 minutes)

  • Step 3. Group Discussion. (20 minutes)

  • Step 4. Voting. (3) minutes

Circle of Voices

  • Individuals reflect on the discussion topic (1–3 minutes)

  • Participants go around the circle in order—each person has up to 1 minute of uninterrupted air time to give their viewpoint on the topic. No interruptions are allowed.

  • Move into free discussion with the ground rule that every comment offered must somehow refer back to a comment made by someone else in the opening circle of voices. This need NOT be agreement—it can be a disagreement, a question, an elaboration or extension, an illustration, and so on.

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